问题描述
我正在尝试画一张我拍摄的照片. 绘图无需绘制图片,但是如果我绘制位图,我只会看到位图,但n绘图出现了. 我尝试了很多,但似乎没有任何帮助. 预先感谢.
private class myView extends View implements OnTouchListener{ File root = Environment.getExternalStorageDirectory(); Path path; ArrayList<Path> _graphics = new ArrayList<Path>(); Bitmap myBitmap; Paint myPaint; public myView(Context context) { super(context); File file = new File(root, "temp.jpg"); myBitmap = null; if (file.exists()) { BitmapFactory.Options options = new BitmapFactory.Options(); options.inPreferredConfig = Bitmap.Config.ARGB_8888; myBitmap = setBitmap(BitmapFactory.decodeFile(new File(root, "temp.jpg").getPath(), options)); } myPaint = new Paint(); myPaint.setColor(Color.GREEN); myPaint.setStyle(Paint.Style.STROKE); myPaint.setStrokeWidth(3); } @Override protected void onDraw(Canvas canvas) { canvas.drawBitmap(myBitmap, 0, 0, null); for (Path path : _graphics) { canvas.drawPath(path, myPaint); } } @Override public boolean onTouch(View v, MotionEvent event) { if (event.getAction() == MotionEvent.ACTION_DOWN) { path = new Path(); path.moveTo(event.getX(), event.getY()); } else if (event.getAction() == MotionEvent.ACTION_MOVE) { path.lineTo(event.getX(), event.getY()); } else if (event.getAction() == MotionEvent.ACTION_UP) { path.lineTo(event.getX(), event.getY()); _graphics.add(path); } return true; } }
推荐答案
public class DrawView extends View implements OnTouchListener { private Canvas mCanvas; private Path mPath; private Paint mPaint; private ArrayList<Path> paths = new ArrayList<Path>(); private ArrayList<Path> undonePaths = new ArrayList<Path>(); public DrawView(Context context) { mBitmapPaint = new Paint(Paint.DITHER_FLAG); super(context); setFocusable(true); setFocusableInTouchMode(true); this.setOnTouchListener(this); mPaint = new Paint(); mPaint.setAntiAlias(true); mPaint.setDither(true); mPaint.setColor(Color.CYAN); mPaint.setStyle(Paint.Style.STROKE); mPaint.setStrokeJoin(Paint.Join.ROUND); mPaint.setStrokeCap(Paint.Cap.ROUND); mPaint.setStrokeWidth(4); mCanvas = new Canvas(); mPath = new Path(); paths.add(mPath); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); BitmapFactory.Options opt = new BitmapFactory.Options(); opt.inMutable = true; Bitmap tempbit = BitmapFactory.decodeFile(new File(root, "temp.jpg").getPath(),opt); Bitmap mBitmap=Bitmap.createBitmap(tempbit.getWidth, tempbit.getHeight, Bitmap.Config.ARGB_8888); mBitmap=Bitmap.createBitmap(tempbit); mCanvas = new Canvas(mBitmap); } @Override protected void onDraw(Canvas canvas) { canvas.drawBitmap(mBitmap,0,0,mBitmapPaint); for (Path p : paths) { canvas.drawPath(p, mPaint); } } private float mX, mY; private static final float TOUCH_TOLERANCE = 4; private void touch_start(float x, float y) { mPath.reset(); mPath.moveTo(x, y); mX = x; mY = y; } private void touch_move(float x, float y) { float dx = Math.abs(x - mX); float dy = Math.abs(y - mY); if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) { mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2); mX = x; mY = y; } } private void touch_up() { mPath.lineTo(mX, mY); // commit the path to our offscreen mCanvas.drawPath(mPath, mPaint); // kill this so we don't double draw mPath = new Path(); paths.add(mPath); } public void onClickUndo() { if (paths.size() > 0) { undonePaths.add(paths.remove(paths.size() - 1)); invalidate(); } else { } // toast the user } public void onClickRedo() { if (undonePaths.size() > 0) { paths.add(undonePaths.remove(undonePaths.size() - 1)); invalidate(); } else { } // toast the user } public boolean onTouch(View arg0, MotionEvent event) { float x = event.getX(); float y = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: touch_start(x, y); invalidate(); break; case MotionEvent.ACTION_MOVE: touch_move(x, y); invalidate(); break; case MotionEvent.ACTION_UP: touch_up(); invalidate(); break; } return true; }
问题描述
I am trying to draw on a picture i have taken. Drawing works without the picture drawn but if i draw the bitmap i only see the bitmap but n drawing comes up. I tried a lot but nothing seems to help. Thanks in advance.
private class myView extends View implements OnTouchListener{ File root = Environment.getExternalStorageDirectory(); Path path; ArrayList<Path> _graphics = new ArrayList<Path>(); Bitmap myBitmap; Paint myPaint; public myView(Context context) { super(context); File file = new File(root, "temp.jpg"); myBitmap = null; if (file.exists()) { BitmapFactory.Options options = new BitmapFactory.Options(); options.inPreferredConfig = Bitmap.Config.ARGB_8888; myBitmap = setBitmap(BitmapFactory.decodeFile(new File(root, "temp.jpg").getPath(), options)); } myPaint = new Paint(); myPaint.setColor(Color.GREEN); myPaint.setStyle(Paint.Style.STROKE); myPaint.setStrokeWidth(3); } @Override protected void onDraw(Canvas canvas) { canvas.drawBitmap(myBitmap, 0, 0, null); for (Path path : _graphics) { canvas.drawPath(path, myPaint); } } @Override public boolean onTouch(View v, MotionEvent event) { if (event.getAction() == MotionEvent.ACTION_DOWN) { path = new Path(); path.moveTo(event.getX(), event.getY()); } else if (event.getAction() == MotionEvent.ACTION_MOVE) { path.lineTo(event.getX(), event.getY()); } else if (event.getAction() == MotionEvent.ACTION_UP) { path.lineTo(event.getX(), event.getY()); _graphics.add(path); } return true; } }
推荐答案
public class DrawView extends View implements OnTouchListener { private Canvas mCanvas; private Path mPath; private Paint mPaint; private ArrayList<Path> paths = new ArrayList<Path>(); private ArrayList<Path> undonePaths = new ArrayList<Path>(); public DrawView(Context context) { mBitmapPaint = new Paint(Paint.DITHER_FLAG); super(context); setFocusable(true); setFocusableInTouchMode(true); this.setOnTouchListener(this); mPaint = new Paint(); mPaint.setAntiAlias(true); mPaint.setDither(true); mPaint.setColor(Color.CYAN); mPaint.setStyle(Paint.Style.STROKE); mPaint.setStrokeJoin(Paint.Join.ROUND); mPaint.setStrokeCap(Paint.Cap.ROUND); mPaint.setStrokeWidth(4); mCanvas = new Canvas(); mPath = new Path(); paths.add(mPath); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); BitmapFactory.Options opt = new BitmapFactory.Options(); opt.inMutable = true; Bitmap tempbit = BitmapFactory.decodeFile(new File(root, "temp.jpg").getPath(),opt); Bitmap mBitmap=Bitmap.createBitmap(tempbit.getWidth, tempbit.getHeight, Bitmap.Config.ARGB_8888); mBitmap=Bitmap.createBitmap(tempbit); mCanvas = new Canvas(mBitmap); } @Override protected void onDraw(Canvas canvas) { canvas.drawBitmap(mBitmap,0,0,mBitmapPaint); for (Path p : paths) { canvas.drawPath(p, mPaint); } } private float mX, mY; private static final float TOUCH_TOLERANCE = 4; private void touch_start(float x, float y) { mPath.reset(); mPath.moveTo(x, y); mX = x; mY = y; } private void touch_move(float x, float y) { float dx = Math.abs(x - mX); float dy = Math.abs(y - mY); if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) { mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2); mX = x; mY = y; } } private void touch_up() { mPath.lineTo(mX, mY); // commit the path to our offscreen mCanvas.drawPath(mPath, mPaint); // kill this so we don't double draw mPath = new Path(); paths.add(mPath); } public void onClickUndo() { if (paths.size() > 0) { undonePaths.add(paths.remove(paths.size() - 1)); invalidate(); } else { } // toast the user } public void onClickRedo() { if (undonePaths.size() > 0) { paths.add(undonePaths.remove(undonePaths.size() - 1)); invalidate(); } else { } // toast the user } public boolean onTouch(View arg0, MotionEvent event) { float x = event.getX(); float y = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: touch_start(x, y); invalidate(); break; case MotionEvent.ACTION_MOVE: touch_move(x, y); invalidate(); break; case MotionEvent.ACTION_UP: touch_up(); invalidate(); break; } return true; }